Saturday, December 18, 2010

Doing TraceRoute command in .NET C# using ICMP

This simple code allows you to do the Trace Route command via .NET. Be sure to use the referenced ICMP.DLL class. I'll post the code for the DLL below, so you can reference it in the main code. For ASP.NET either reference the DLL in the web.config, or just simply append it to a solution, or copy the DLL to the bin directory.


public void TraceRt(string argv)
    {
        byte[] data = new byte[1024];
        int recv, timestart, timestop;
        Socket host = new Socket(AddressFamily.InterNetwork,
        SocketType.Raw, ProtocolType.Icmp);
        IPHostEntry iphe = Dns.GetHostEntry(argv);
        IPEndPoint iep = new IPEndPoint(iphe.AddressList[0], 0);
        EndPoint ep = (EndPoint)iep;
        ICMP packet = new ICMP();
        packet.Type = 0x08;
        packet.Code = 0x00;
        packet.Checksum = 0;
        
        System.Buffer.BlockCopy(BitConverter.GetBytes(1), 0, packet.Message, 0, 2);
        System.Buffer.BlockCopy(BitConverter.GetBytes(1), 0, packet.Message, 2, 2);
        data = Encoding.ASCII.GetBytes("Flashing Lights");
        System.Buffer.BlockCopy(data, 0, packet.Message, 4, data.Length);
        packet.MessageSize = data.Length + 4;
        int packetsize = packet.MessageSize + 4;
        Label1.ForeColor = Color.Black;


        UInt16 chcksum = packet.getChecksum();
        packet.Checksum = chcksum;
        host.SetSocketOption(SocketOptionLevel.Socket,
        SocketOptionName.ReceiveTimeout, 3000);
        int badcount = 0;
        Label1.Text = "Trace Route to <b>" + argv + "</b><br />";
        for (int i = 1; i < 50; i++)
        {
            host.SetSocketOption(SocketOptionLevel.IP,
            SocketOptionName.IpTimeToLive, i);
            timestart = Environment.TickCount;
            host.SendTo(packet.getBytes(), packetsize, SocketFlags.None, iep);
            try
            {
                data = new byte[1024];
                recv = host.ReceiveFrom(data, ref ep);
                timestop = Environment.TickCount;
                ICMP response = new ICMP(data, recv);
                if (response.Type == 11)
                    Console.WriteLine("hop {0}: response from {1}, {2}ms",
                    i, ep.ToString(), timestop - timestart);


                
                Label1.Text += "hop " + i + ": response from " + ep.ToString() + ", " + 
                    (timestop - timestart).ToString() + "ms" + "<br />";
                if (response.Type == 0)
                {
                    Console.WriteLine("{0} reached in {1} hops, {2}ms.",
                    ep.ToString(), i, timestop - timestart);
                    Label1.Text += ep.ToString() + " reached in " + i + " hops, " + 
                        (timestop - timestart) + "ms." + "<br />";
                    break;
                }
                badcount = 0;
            }
            catch (SocketException)
            {
                Console.WriteLine("hop {0}: No response from remote host", i);
                Label1.Text += "hop " + i + ": No reponse from remote host <br />";
                badcount++;
                if (badcount == 5)
                {
                    Console.WriteLine("Unable to contact remote host");
                    break;
                }
            }
        }
        host.Close();
    }



public class ICMP
{
    public byte Type;
    public byte Code;
    public UInt16 Checksum;
    public int MessageSize;
    public byte[] Message = new byte[1024];
    public ICMP()
    {
    }
    public ICMP(byte[] data, int size)
    {
        Type = data[20];
        Code = data[21];
        Checksum = BitConverter.ToUInt16(data, 22);
        MessageSize = size - 24;
        Buffer.BlockCopy(data, 24, Message, 0, MessageSize);
    }
    public byte[] getBytes()
    {
        
        byte[] data = new byte[MessageSize + 9];
        Buffer.BlockCopy(BitConverter.GetBytes(Type), 0, data, 0, 1);
        Buffer.BlockCopy(BitConverter.GetBytes(Code), 0, data, 1, 1);
        Buffer.BlockCopy(BitConverter.GetBytes(Checksum), 0, data, 2, 2);
        Buffer.BlockCopy(Message, 0, data, 4, MessageSize);
        return data;
    }
    public UInt16 getChecksum()
    {
        UInt32 chcksm = 0;
        byte[] data = getBytes();
        int packetsize = MessageSize + 8;
        int index = 0;
        while (index < packetsize)
        {
            chcksm += Convert.ToUInt32(BitConverter.ToUInt16(data, index));
            index += 2;
        }
        chcksm = (chcksm >> 16) + (chcksm & 0xffff);
        chcksm += (chcksm >> 16);
        return (UInt16)(~chcksm);
    }
}

3 comments:

  1. i tried this code, but not working.
    The exepcion: "Console.WriteLine("hop {0}: No response from remote host", i);
    label1.Text += "hop " + i + ": No reponse from remote host
    ";"
    continuously. any addresses.
    help me please.

    ReplyDelete
  2. the exact SocketException: "A connection attempt failed because the connected party did not property respond after a period of time, or established connection failed because connected host has failed to respond.

    ReplyDelete
  3. it is workong! host.SetSocketOption(SocketOptionLevel.Socket
    in my case
    i would like follow all path to the destination
    can you help me?

    ReplyDelete

Generating "Always On Top" NSWindow in macOS across all detected displays

Also: Using UIKit & Cocoa Frameworks using Objective-C In m acOS or OS X , written in either Objective-C or Swift  Langues, you m...