Showing posts with label 3D Games. Show all posts
Showing posts with label 3D Games. Show all posts

Friday, January 18, 2013

Player Movement for Simple Air Hockey Game

This segment is for simple movement for a player in an Air Hockey Game on a 3D plane. You move mouse x and y and the y corresponds on the z plane.  This is from my Air Hockey 3D game available currently in the Android, iOS and Mac App Stores.

var other : GameObject ;
var dist : float;
var hitSound : AudioClip;
var spark : Transform;
var offset : Vector2 = Vector2.zero;
function spark1()
{
Instantiate (spark, transform.position, transform.rotation);
yield WaitForSeconds(0.5);
Destroy(GameObject.Find("Sparks(clone)"));
}
function Update () {
if (Time.timeScale != 0) {
other = GameObject.Find ("Sphere");
var Menu = GameObject.Find("Menu");
var script : menu = Menu.GetComponent(menu);
  var hit : RaycastHit;  
    var up = Vector3 ((transform.position.x - other.transform.position.x) * -1 , 0,
    (transform.position.z - other.transform.position.z) * -1 );
 
    if (Input.GetAxis("Mouse Y") > 0)     dist = 0.3 +  (Input.GetAxis("Mouse Y") / 8 ) + other.rigidbody.velocity.magnitude / 80;   else
    dist = 0.15 + other.rigidbody.velocity.magnitude / 80;
 
   Debug.DrawRay(transform.position, up , Color.green);
 
    if(Physics.Raycast(transform.position, up , hit, dist)){
       
      if(hit.collider.gameObject.name == "Sphere"){
      spark1();
      AudioSource.PlayClipAtPoint(hitSound, transform.position);
      other.rigidbody.AddForce(  up * (other.rigidbody.velocity.magnitude + 20 ),  ForceMode.Impulse);
      }
    }
if (script.singlePlayer) {
Screen.showCursor = false; #if UNITY_EDITOR
if (Input.mousePosition.x >  0  &&  Input.mousePosition.x < Screen.width)
transform.position.x = Input.mousePosition.x / (Screen.width / 2.4);
if (Input.mousePosition.y >  0 && Input.mousePosition.y < (Screen.height * 0.7)) {
if (transform.position.z < 2.194 && transform.position.z > 0) {
transform.position.z =  (Input.mousePosition.y * 0.7) / ((Screen.height * 0.7) / (3.18));
}
else if (transform.position.z >= 2.194) transform.position.z = 2.193;
 else if (transform.position.z <= 0) transform.position.z = 0.0001;
}
//Debug.Log(transform.position.z);
#elif UNITY_IPHONE || UNITY_ANDROID
if(Input.touchCount > 0 && Input.GetTouch(0).phase == TouchPhase.Moved) {
if (Input.mousePosition.x >  0  &&  Input.mousePosition.x < Screen.width)
transform.position.x = Input.mousePosition.x / (Screen.width / 2.4);
if (Input.mousePosition.y >  0 && Input.mousePosition.y < (Screen.height * 0.7)) {
if (transform.position.z < 2.194 && transform.position.z > 0) {
transform.position.z =  (Input.mousePosition.y * 0.7) / ((Screen.height * 0.7) / (3.18));
}
else if (transform.position.z >= 2.194) transform.position.z = 2.193;
 else if (transform.position.z <= 0) transform.position.z = 0.0001;
}
}
#endif
}
}
}

 



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