Showing posts with label framerate. Show all posts
Showing posts with label framerate. Show all posts

Wednesday, March 27, 2013

Change Frame Rate in Unity3D

The FPS framerate in Unity3D is easier than ever with Unity3D 3.5+.

Below is the JS and the C# code counterpart:


    function Awake () {
        // Make the game run as fast as possible in the web player
        Application.targetFrameRate = 300;
    }
public class example : MonoBehaviour {
    void Awake() {
        Application.targetFrameRate = 300;
    }
}

Generating "Always On Top" NSWindow in macOS across all detected displays

Also: Using UIKit & Cocoa Frameworks using Objective-C In m acOS or OS X , written in either Objective-C or Swift  Langues, you m...