Submitting a Unity 3D Game to the Mac Store:
- Build in Unity for Mac Intel Only
- Show Package Contents of the .app once Compiled from Unity
2.a. Edit Info.plist
<key>CFBundleShortVersionString</key>
<string>1.0.0</string>
<key>LSApplicationCategoryType</key>
<string>public.app-category.sports-games</string>
<key>NSHumanReadableCopyright</key>
<string>© 2012 Apollo Software Solutions. All rights reserved.</string>
<key>CFBundleIdentifier</key>
<string>com.apolloss.GolfProHD</string>
<key>CFBundleVersion</key>
<string>1.0.0</string>
2.b. Replace Resources/UnityPlayer.icns with one that is 1024x1024 (you may need icns editor/generator)
2.c. Change permissions on /Data for "everyone" from "no access" to be "Read only"
- In Terminal… (you may need entitlements, if so create entitlements xml file and add to codesign command).codesign -f -s "3rd Party Mac Developer Application: Amit Barman" GolfProHD.appproductbuild --component GolfProHD.app /Applications --sign "3rd Party Mac Developer Installer: Amit Barman" GolfProHD.pkg
Delete the .app file after productbuild has created the .pkg (or the installer test will not work).
sudo installer -store -pkg GolfProHD.pkg -target /
- Verify that your app is installed in Applications
- Ready to submit the .pkg to iTunes Connect!
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