How do you change the Pixel Error, Base Map Distance, Cast Shadows, Tree Distance and other settings from runtime, not in inspector using UnityScript or C#?
It's relatively easy when you reference the Component on Terrain. This script should work:
It's relatively easy when you reference the Component on Terrain. This script should work:
Terrain.activeTerrain.GetComponent.<Terrain>().heightmapPixelError = 200;
for(var gameObj : Terrain in GameObject.FindObjectsOfType(Terrain)) {
gameObj.GetComponent.<Terrain>().heightmapPixelError = 200;
gameObj.GetComponent.<Terrain>().basemapDistance = 200;
gameObj.GetComponent.<Terrain>().castShadows = false;
gameObj.GetComponent.<Terrain>().treeDistance = 500;
gameObj.GetComponent.<Terrain>().detailObjectDistance = 25;
}
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